


Such resources had long been exhausted, of course, and so I prepared an alternative payment. Predictably, they increased their tariffs to counter my intense stipulations of secrecy. I employed a crew of particularly unsavory mariners, who for a time sailed the four corners at my behest, retrieving many valuable artifacts, relics and rare texts. A sheltered jetty was accessible by a narrow stone stair off the back of the manor, and a discreet system of pulleys could hoist even the heaviest prizes up the rock face from a securely tied dinghy below.

Prying eyes had become a nuisance along the old road, and so I undertook to receive my most curious deliveries by way of marine shipments. 4.2 Mediocre heroes to deal with the fightĪncestor's Memoirs: The Drowned Crew “.I had a 48 dmg crit from my archer that helped a crap ton though. For the Swine God fight I used a hellion at (1) Leper (2) Vestal (3) and Arbalest (4). This is a bad thing since Wilbur usually gets two actions per turn, the first is usually a stun and the 2nd is a mark.Įither way I still got him down with zero deaths and zero deaths door but I thought my input might help some ppl. There was two times though that he did get them off and my arbalest had his turn before Wilbur's 2nd. If you have the speed on your arbalest set right it works really well, 2-3 times Wilbur set his marks only for them to be cleared and the god flails wildly which missed all three times. I brought along an arbalest to use flare in a chance to clear the marks that Wilbur puts on your group. I actually had two chars at deaths door that fight, the witch kept using 'taste the stew' which healed her each time.Īlso got the Swine God down which was surprisingly the easiest of the first four champion bosses' I've downed. Champion Hag Witch was rough, managed to get her down but lost a lvl 5 hellion after focusing on the hag and after the hellion popped out of the pot the hag immediately used tenderizer to deathblow her.
